Pulp Citizen and I have played our first game of Freebooter's Fate. It was rum-soaked swash-bucklin' romp. Captain Rosso tried to extract some payback for an insult from a local merchant who refused to deal with his crew. Unfortunately for Rosso the merchant was secretly a member of the Brotehrhood, a guild of assassins. When Rosso turned up to 'have a chat' with the merchant the Brotherhood were already there, lurking in the shadows!
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The now dilapidated Merchants district was deserted when Captain Rosso arrived. Never a good sign. |
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Sneaky rats hiding in the shadows |
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Rosso runs into an assassin, and is taken out of the fight early |
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Rosso's deck hands get a little revenge by beating the crap out of a lowlife they find lurking in a back ally. |
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Assassins are less scary when they are the ones being surprised. Especially when that surprise is a bullet in the forehead. |
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Unfortunately the pirates actions are too little to late, as the Brotherhoods killers close in on her! |
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The last plucky pirate meets her end at the hands of the master assassin of the Brotherhood. And a lackey because apparently he was too scared to face her alone! |
Nice looking game!
ReplyDeleteThank you I think we need some more street furniture (carts and barrels etc) and rubble etc to get the right feel. The building s look great and the figures are lovely, but it all looks a bit clean and tidy. I can't imagine that pirates are that tidy.
ReplyDeleteLooks good dude. Check out Ainstys docks range plenty of themed stuff there.
ReplyDeleteCheers for the game mate. :)
ReplyDeleteI will get to work on my crates with sacks pieces so that will add to the scatter. :)