Showing posts with label Earlswood Wargamers. Show all posts
Showing posts with label Earlswood Wargamers. Show all posts

Wednesday, 20 December 2017

'Punative Raid' in South Carolina: An American War of Independence Battle Report

I went down to Earlswood Wargamers for an AWI game with Big Al and Spike a couple of weeks ago. I took my camera and here are a few of the photos I took.

Figures belong to Big Al and Spike. Terrain is either Big Al's or club (mostly made by Big Al in the first place).

The game was based around a British punitive raid against a Southern Gentleman who has been supporting the rebels. I took the role of the Hessian Battalion commander, while Big Al played the Brits. Spike was the hastily assembled militias trying to defend the Southern Gent's plantation.

A southern Gentleman leading the local militia.

The Plantation


Southern Militia ready to fight to protect their homes (well the southern gentleman's home anyway)


The Hessians arrive on one flank...


lead by their brave commander (Me!)...


With a small force of Jagers.


South Carolina Woodsmen are the plantations first line of defence


Elsewhere on the battle field the Brits advance is hampered by the retain and the harassment of the Southern rebels skirmishers
  

The Hessians advance in lines over the fields, ignoring the skirmishers sent to slow them down. I held my nerve and kept on advancing, resisting the urge to start exchanging fire with skirmishers dug in behind cover.



The Brits advance strait into the waiting 6pdr cannon set up on the road ahead.




The Hessians scatter the skirmishers and advance on the big house. They exchange fire at short range with the militia, and then the grenadiers charge in.


The militia break before the grenadiers charge. The southern Gent tries to rally them
  


But its not going to stop the grenadiers ransacking the big house, then putting it to the torch.



All in all a great game, on lovely terrain with beautiful figures. Thanks to Big Al and Spike for letting me join in.

Thursday, 29 September 2016

All Quiet on the Martian Front: A Battle Report


Back to Earlswood for another of Dave's amazing games (some Dave who brought us Dead Man's Hand in the last Blog post). This one is the excellent All Quiet on the Martian Front. Dave bought heavily into this game when it was just a Kickstarter, and was very disappointed when the company making it when bust before they had a chance to release all the figures. Luckily it looks like another company might have pickled up the rights and plan to revive the game. 

Dave has made his AQotMF terrain with the idea that it would look dramatic. this includes massive explosions, melted tanks, destroyed tripods, fleeing civilians and other general signs of war. This means that as the battle progresses we accumulate more smoke and chaos, which not only makes the game lots of fun it also means in photographed like a dream. 

On the subject of photocopy, I had to use my son's camera for this game, and I am not great with it, so please forgive any photos that are a little less than perfect. 

This game features a large force of US tanks, supported by infantry and artillery. The humans must protect a vital oil production plant from the martians. All the martians have to do is destroy the refinery and the oil reserve, however this is protected by a trench line and a very high anti-tripod electric fence. 



The first the Americans know of the attack is when the Martian Scout Tripods appear on the horizon, stalking their way through the trees!


"They're coming! The Martians are coming!"  Panic stricken civilians flee before the advancing war machines, trying to reach the safety of the American defences



"Ohh Laaaaa!" The scouts are followed by larger, and more deadly war machines.


The American soldiers prepare to hold the line. the oil reserve is vital to their war effort. The Martians must be stopped!


The trench line is protected by an anti-tripod fence, any war machine touching it will be in for a nasty shock. 


The US troops have access to the big guns- Tom, Dick And Harry! When they fire as a battery they are more than capable to bringing down a Martian.


The desperate Americans have even deployed a Clamp Tank- the brave crew risk almost certain destruction as they try to slow down the advancing Tripods. 



The US tanks advance past the wire to bring the battle to the advancing Tripods


The scouts break through the cover of the trees. The Red Weed from Mars can be seen spreading through the forest like a vile plague. 



The larger Tripods move in to attack the  US tanks. 


A Heat Ray hits one of the armoured cars, but lucky for the crew does not inflict major damage. 


Now its Tom, Dick and Harry's go. The American big guns open up- badly damaging one of the tripods



The armoured cars fire their 6dpr cannons at the damaged tripod, and finally bring crashing  down.


The armoured cars dart back out of range of the Tripods. 


The Martian heat ray reduces one of the M1 battle tanks to molten slag



  The Clamp Tank dashes forwards, its engines staining at it tries to engage with the Tripods legs- it misses its target and the crew desperately try to reverse for a second attack. 

The surviving M1 tanks take down one of the scout tripods.

 

Meanwhile Tom Dick and Harry open up on the larger tripod- causing it to explode. Unfortunately the resulting explosion was powerful enough to destroy the Clamp Tank


Things are looking up for the Americans as tripod after tripod are brought down by their disciplined fire. The Martians, undeterred by their losses continue to advance, their heat rays sweeping out in front of them. 



An armoured car is reduced to a brunt out shell and the other cars in the squadron have seen enough and turn to flee the advancing martians. The infantry in the trenches prepare to fight the Martians in close quarters.


The Martians turn their heat rays to to the Electric fence, destroying it with apparent ease. 


 The tripods continue their unrelenting advance, despite the best efforts of the American infantry, whose grenadiers fail to inflict significant damage to the last scout Tripod. 


The scout Tripod sweeps the infantry aside and crosses the last line of the Americans defences. It's heat ray cuts through the thin skin of the Oil tanks like a hot knife through butter, and in second the entire oil refinery is ablaze. 


The Americans inflicted a great deal of damage to the Martians, but ultimately failed to secure the oil refinery. The loss of half a dozen Tripods is a trifle to the Martians when compared to the effect of losing such a factor that was so significant to the Americans defence strategy. 



The talented and modest Dave with his brother Dean (sporting a lovely new wig). 

Friday, 23 September 2016

Dead Man's Hand Report: The Jail Break!

At Earlswood Wargaming we are lucky enough to have not one but two super talented scenery makers. As well as Big Al, whose prolific scenery building gave us the Gettysburg and Battle of The Bulge boards, we have Dave, who mas made the most amazing scenery for Dead Man's Hand. Dave's scenery began life as a pile of Laser-cut MDF buildings but they have been embellished and weathered to perfection (as you will see). Playing on Dave's beautifully made board is always rewarding, as the narrative that develops is very rich, and the photos end up looking like a museum diorama. Sit back and enjoy a Saturday western matinee.

With the dastardly bandit leader in jail the citizens of the Old West town began to relax. The Circuit Judge would be arriving at noon and was sure to hang the criminal, and that would be the end of his reign of terror. Time for the good folks to get back to normal.



The bank clerk and the butcher swap tall stories about how they took on the bandits


The saloon keeper sweeps away the broken glass and looks forward to an evening of celebration in the town. 


Old Crazy Dean the balloonist takes his balloon out for a spin. 


But what is this... the bandits are not going to let their leader swing without a fight. They are going to try a jail break! One of the villains takes the clerk hostage!


Another deranged killer rides through High Street shooting up the town, terrorising the Good Folk!


The Marshal and his deputy spring into action. 


A concerned citizen takes out the killer on the horse with both barrels of his shotgun...


but is in turn gunned down by the Mexican bandit who had been hiding in an alleyway.



Another deputy takes up position in a half built house, and takes pot shots at the bandits 


while another prepares to defend the jail house
  

The Mexican charges into the jail with his six shooter blazing, but miraculously hits nothing


Outside a bandit and the marshal get into a shoot out...


and the brave marshal is killed!


Inside the jail house the Mexican is gunned down by the lawmen



The last bandit tries to beat a deputy in fisty cuffs but is overpowered and arrested!


With the bandits dead, captured or driven off nothing can stop the Circuit Judge delivering a healthy does of justice to the dastardly bandit leader, and restoring Law and Order once more! Yeha!

All credit to Dave, who painted all the figures as well as making all the scenery.