Monday, 15 June 2015

Freebooter's Fate: First Battle Report

Pulp Citizen and I have played our first game of Freebooter's Fate. It was rum-soaked swash-bucklin' romp. Captain Rosso tried to extract some payback for an insult from a local merchant who refused to deal with his crew. Unfortunately for Rosso the merchant was secretly a member of the Brotehrhood, a guild of assassins. When Rosso turned up to 'have a chat' with the merchant the Brotherhood were already there, lurking in the shadows!

The now dilapidated Merchants district was deserted when Captain Rosso arrived. Never a good sign. 

Sneaky rats hiding in the shadows

Rosso runs into an assassin, and is taken out of the fight early

Rosso's deck hands get a little revenge by beating the crap out of a lowlife they find lurking in a back ally.  

Assassins are less scary when they are the ones being surprised. Especially when that surprise is a bullet in the forehead. 

Unfortunately the pirates actions are too little to late, as the Brotherhoods killers close in on her!

The last plucky pirate meets her end at the hands of the master assassin of the Brotherhood. And a lackey because apparently he was too scared to face her alone!


Ray Rousell said...

Nice looking game!

Rob Bresnen said...

Thank you I think we need some more street furniture (carts and barrels etc) and rubble etc to get the right feel. The building s look great and the figures are lovely, but it all looks a bit clean and tidy. I can't imagine that pirates are that tidy.

Simon Quinton said...

Looks good dude. Check out Ainstys docks range plenty of themed stuff there.

pulpcitizen said...

Cheers for the game mate. :)

I will get to work on my crates with sacks pieces so that will add to the scatter. :)