Pulp Citizen and I have played our first game of Freebooter's Fate. It was rum-soaked swash-bucklin' romp. Captain Rosso tried to extract some payback for an insult from a local merchant who refused to deal with his crew. Unfortunately for Rosso the merchant was secretly a member of the Brotehrhood, a guild of assassins. When Rosso turned up to 'have a chat' with the merchant the Brotherhood were already there, lurking in the shadows!
|The now dilapidated Merchants district was deserted when Captain Rosso arrived. Never a good sign.|
|Sneaky rats hiding in the shadows|
|Rosso runs into an assassin, and is taken out of the fight early|
|Rosso's deck hands get a little revenge by beating the crap out of a lowlife they find lurking in a back ally.|
|Assassins are less scary when they are the ones being surprised. Especially when that surprise is a bullet in the forehead.|
|Unfortunately the pirates actions are too little to late, as the Brotherhoods killers close in on her!|
|The last plucky pirate meets her end at the hands of the master assassin of the Brotherhood. And a lackey because apparently he was too scared to face her alone!|