This week I managed to get to my mate Leon’s (A.K.A PulpCitizen) to play a game of Pulp City, the Superhero Skirmish game. We climbed up into his newly fitted games room in his loft and had a cracking game.
We were play-testing some proposed new rules for the game, and I have to say they made the game even more dynamic and fast paced, while freeing up the possible actions the Supremes could perform, so that the game play had a distinct four-colour-comic-book feel. Obviously I can’t go into the rules, as it’s all tiptop secret at this stage, but I love the direction this game is going in.
I played ARC, a bunch of super intelligent mutant primates, while Leon played a fairly random bunch of Superheroes. I had a cunning plan to lure Leon’s heroes into an ambush is a predetermined killing zone. The plan basically worked, but some poor judgment and even poorer dice rolling cost me the game. Given the low ceilings in the Pulp Citizen Man-Cave, and the fact that Leon is almost a foot shorter than me, I also think that the gaming environment was carefully engineered to give him a home-ground advantage.
Or at least that is my excuse.
All these figures are made for the Pulp City game, and all figures and scenery belong to Leon- so I can't claim any credit.
Iron Train and some vigilantes prepare for battle
Skyline and Androida lurk in an alleyway- all part of the
heroes 'cunning plan'
Guerilla acts as bait for the ambush- shooting, then falling back while the heroes advance
Apebot waiting patiently to ambush any heroes foolish enough to enter the ARC kill-zone
Too late for Iron Train!
The hero realises that the cunning and sneaky elements of ARC have out flanked him- the metal-clad Supreme prepares to go down fighting!