Today I had my first game of the new English Civil War wargame 'To Defy A King', alongside the chaps down the Earlswood Wargamers, under the expert eye of the games designer, Keith Johnson. We played a game set in the Scottish highlands, pitching Royalist again Covenanter (I was on the side of the Covenanters). I fielded, for the first time, my two cannons, a regiment of firelocks, a regiment of dismounted dragoons and a roughly regiment sized rabble of scummy clubmen. Luckily some other players brought some proper troops.
Highlights for me were halting a Irish regiment mid-charge with some devastating musketry and cannoneering, and Allan failing two consecutive moral roles (a roll of 3 and a roll of 2 on 2d6) causing an entire regiment rout away from a howling, kilt wearing regiment of highlanders, even though they hadn't even taken a single casualty!
Keiths game, To Defy a King, is a great game, fast paced and easy to pick up. It's best suited for clubs or for players with very large collections of ECW figures, as you really benefit from having lots of regiments on the table. It is well crafted and flows well, coping easily with the complications of having lots of figures on the table, and it played out a whole battle in just a couple of hours.
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Royalist Cavalry moving down one flank |
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Cavalry making a mess of my clubmen |
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The wind blasted highlands disturbed by battle |
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Big Blue and Little Red, by new cannons |
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At short range cannon can make a mess of Irishmen |