Wednesday 20 December 2017

'Punative Raid' in South Carolina: An American War of Independence Battle Report

I went down to Earlswood Wargamers for an AWI game with Big Al and Spike a couple of weeks ago. I took my camera and here are a few of the photos I took.

Figures belong to Big Al and Spike. Terrain is either Big Al's or club (mostly made by Big Al in the first place).

The game was based around a British punitive raid against a Southern Gentleman who has been supporting the rebels. I took the role of the Hessian Battalion commander, while Big Al played the Brits. Spike was the hastily assembled militias trying to defend the Southern Gent's plantation.

A southern Gentleman leading the local militia.

The Plantation

Southern Militia ready to fight to protect their homes (well the southern gentleman's home anyway)

The Hessians arrive on one flank...

lead by their brave commander (Me!)...

With a small force of Jagers.

South Carolina Woodsmen are the plantations first line of defence

Elsewhere on the battle field the Brits advance is hampered by the retain and the harassment of the Southern rebels skirmishers

The Hessians advance in lines over the fields, ignoring the skirmishers sent to slow them down. I held my nerve and kept on advancing, resisting the urge to start exchanging fire with skirmishers dug in behind cover.

The Brits advance strait into the waiting 6pdr cannon set up on the road ahead.

The Hessians scatter the skirmishers and advance on the big house. They exchange fire at short range with the militia, and then the grenadiers charge in.

The militia break before the grenadiers charge. The southern Gent tries to rally them

But its not going to stop the grenadiers ransacking the big house, then putting it to the torch.

All in all a great game, on lovely terrain with beautiful figures. Thanks to Big Al and Spike for letting me join in.

Sunday 17 December 2017

Freebooter's Fate Scrap

Following my declaration to post regularly to my blog I have had technical problems with my computer that has taken two weeks to resolve (my hard drive packed in and have had to start from scratch!). However, with that behind me I can get back to blogging with what I hope will be a rapid flurry of blog entries.
Without further ado, here are some pictures of a game of Freebooter's Fate Pulp Citizen and I had a few weeks ago round in his man-cave. The scrap was the first outing for My Imperial Armada, fighting to rid the island of the terrible scourge of the Brotherhood, a band of cowardly assassins.
My brave boys (and girls) of the Imperial Armada...
Pulp Citizens cowardly masked assassins of the Brotherhood...
The scrap got of to an early start with my gunners taking up position to provide covering fire

 Pulp Citizens crew continued to sculk about in the shadows
By using my captain as bate I managed to draw the  assassins out of the shadows as they tried to take advantage of my 'tactical error'. My captain survived their attacks and the heavy hiters from his crew counter charged and cut the assassins down.
 My marine chassed after on of the assassins henchmen, but came of worse in the fight.  
With time running out the cowardly assassins proved reluctant to risk crossing open ground where my gunners could snipe at them, and other than them  chucking a few poisoned knives at my men, the fight was pretty much over.

All in all a great game, and a satisfying first outing for the Armada. They combine good ranged attacks with reasonable close combat ability and great morale.