Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, 3 December 2019

Wargamer Show (West Midlands)

Sunday saw me going to the Wargamer show in Birmingham. It was the first year I went. I wasn't sure what to expect, but it was practically on my doorstep and so it would have been rude not to attend. 
It was a small affair, but with a good selection of retailers. Including Warlord, Ainsty, Mighty Lancer Games, Colonel Bills and Lasercut Architect. Unfortunately as it was so close to Christmas and Black Friday I was unable to spend as much as I would have liked (that said, I still spent over double my intended budget). 
The participation and display games were of a very high standard, and I managed to get a game of Gaslands in (my first game) which was really cool. I was gaming with two experienced players, and they talked me through the rules, which were surprisingly easy to pick up. 
The attendance did not seem to be that great, and the whole affair felt quite quiet. this could be because the event was at a new venue this year, or perhaps because it was so close to Christmas. Most of the retailers were complaining that business had been poor (but ten they always seem to be complaining about that at every show I have ever been to). On the plus side I got to browse the stores in relative peace compared to the crowds of Salute. 







Saturday, 30 April 2016

First Impressions of Sharp Practice 2

Sharp Practice 2 arrived this week and I have just finished reading it. I have yet to play the game but I am very excited about the new rules.

I had the old Sharp Practice but I always found the rules were a bit disorganised and a little bit rough round the edges. Added to this was the fact that my regular gaming opponent, Pulp Citizen, strongly dislikes games which don’t have at least some sort of point based system to give a ‘fair’ game. I did like the quirky character generation rules that imbued your leaders with personalities and back stories, as this really helped to get the Bernard Cornwall/ CS Foster feel for the game. But in the end we never really played the old Sharp Practice, preferring to play smaller skirmishes with Songs of Drums and Shakos.

Sharp Practice 2 is very different animal to its predecessor. First impressions are that it is a slick produced, and good quality rule book:  modern and full colour all the way through, as you would expect. There are lots of nice colour photographs of figures too, although no illustrations. The next thing which struck me after a casual flick through the rules was how superficially similar it looked to Chain of Command (obviously by the same writer/production team). This similarity continued to strike me as I started reading the rules. Players familiar with Chain of Command will be already familiar with many of the concepts in Sharp Practice 2- Deployment Points, Random Movement, shock points etc. At first I wondered if Richard Clarke had just adapted the winning formula from Chain of Command to the Napoleonic period but the more I read the more I realised that this wasn’t CoC, but rather something new. It borrows form CoC, then mashes them up with the old Sharp Practice, and what comes out is a well written, well produced rules that it very fit for purpose, and yet retains much of the character and narrative driven of the original Sharp Practice rules.

The rules are written in a manner that suggest it is not to be taken too seriously (I wonder how well this will go down with some of the notoriously serious-minded Napoleonic gamers). For example close quarters battle is called ‘Fisticuffs’ and there are rules for some of your men deserting in search of loot of being lured away by attractive milkmaids. The character generation rules from the original rules have, thankfully, been retained, and even expanded on. I was glad to see they kept the rules for caddish officers seducing ladies, as these were something of a unique selling point in a wargame rules.

While the original Sharp Practice focused on the Napoleonic Wars, Sharp Practice 2 expands the period to cover from 1700-1865. There are army lists for the French and Indian Wars, the American War of Independence, The Peninsular War, The American Civil War and The Indian Mutiny included in the core rules, and Richard Clarke is promising to make many more army lists available on the Two Fat Lardies website. I am particularly please with this as I have forces for the French and the British for the Peninsular War, and I am building up forces for the French and Indian Wars. I have also always wanted to wargame Clive of India’s campaigns, and there is a good chance there rules would fit the bill nicely. The army lists have a point based system, and a lot of flexibility in how you build your forces, as well as the chance to take support options not normally used in wargames, such as supply wagons and engineers


My overall impression is that this is a great game that brings the original Sharp Practice rules up to date without compromising its charm and narrative driven plotlines. This could be my new go-to rules for 18th and 19th  century wargaming. 

Saturday, 15 August 2015

Upstairs Downstairs: Great Shop Discovered

While on holiday in the Isle of Wight I discovered a wonderful shop called Upstairs Downstairs. It is located close to the pier in Sandown. 
  While it is principally a model train shop (and some dolls house stuff for the ladies) it stocks a huge range of scenery supplies, such as flocks, trees, flowers, hedges, walls, water features, etc. The staff are very helpful and know their stock inside out. The lady who helped me made some brilliant suggestions and even found cheaper solutions to what I needed that better suited my wallet. They also stock a wide range of train set buildings, many of which can be used for wargaming too if your budget stretches that far. They even sell the illusive N gauge buildings, which is good for 10mm-15mm scale wargaming figures. 
  They also have a great website and orders over £30 have free postage in UK (orders under £30 have a flat £3 P+P charge). Click on this logo  or here for the link.







Sunday, 8 March 2015

West Midlands Military Show 2015

Today was the West Midlands Military Show (also known as Allumwell Show), a wargaming and modelling show. I went with my son and had a really nice time, and saw some familiar faces. Here are a few photos of some of the battles being showcased. There were lots of nice tables but here a a few of my favourites. 



WW2 Chain of Command

VBCW (Tym and Tom)

VBCW madness- A guy fishing in the midst of battle- one of countless lovely details

Tym's scatch built terrace street for the VBCW game


Drop Zone Commader- very icky and green!


Buildings by Blotz.co.uk

Indian Mutiny



Needless to say I spent a load. I bought some more Fallschirmjager from Artizan, Spanish militia from Eagle Miniatures, some terrain and, most unexpectedly, some 15mm Weird World War 2 stuff from Clockwork Goblin (not a company I have even heard of before but their figures are lovely). I plan on using them to spice up my Flames of War army. 


All in all a great day out. 

Tuesday, 27 January 2015

Scenery for Pirates (Arrh! Jim Lad!)

Here is a few of pictures of the latest bits of scenery I have been making. These are from 4Grounds and they are from their Fabled Realms fantasy rage (they are from the Mordenburg range- not at all based on inspired by Mordhiem) They certainly wouldn't look out of place on a Warhammer table but I think they will do for a number of other genres as they are mercifully free from grinning sculls and other Games Workshop inspired oddness.


Included in the range is three different types of houses- Dockside, High Street and Back Street. Dockside is the grandest quarter, where the burgers and merchant's homes and so on. They are three stories: The ground floor is accessible from the street and is a cellar or a shop. The main family residence is accessed via an external staircase. High Street houses are simpler affairs, but still impressive, while back street houses are simple single story structures. There are also a number of ruined versions of the houses and a very imposing inn. 
I picked up a back street house and a dockside dwelling, principally to use for On the Seven Seas and Freebooter's Fate. They are pre-painted and Laser Cut from MDF, and come with a step by step photographed instructions which were very useful. The smaller house took about an hour to build but the larger one was more complicated and took about 5 hours (I would probably be quicker next time, and I used PVA, which I had to wait to dry during a few of the more delicate stages). 



They are lovely models, with lost of nice details like doors that open, and even a trap door. They also have fully detailed interiors, which is great too, especially for skirmish games. I lightly dry brushed the timber work and roof tiles to help pick out the detailing and cover a few burn marks. This took about five minutes, but really enhanced the over all look. I particularly liked the way they are made to look a bit 'wonky': the roofs and walls slope at weird angles. Having grown up in Chester, where we have some of the best preserved Tudor timbered buildings in England, I really liked this as it looks very realistic and stopped them looking too boxy. 




While I intend to use these houses as pirate dwellings I can also see they will be useful for Lord of The Rings, VBCW, ECW or a whole host of other settings. My regular gaming buddy Pulp Citizen is getting a couple too, and when we put the together we will have the start of a little town!

Sunday, 13 April 2014

Salute 2014 Photos: Part 1

 Some photos from Salute...



 D-day landings...breath takings. Biggest, and possibly the best table of the day.


Indochina 1954 from Redstar Miniatures...I want this table in my loft. If I could have nicked it I would!


A Massive game for Saga in the crusades by Gripping Beasts...:lovely city walls. 

 A Mars based Victorian SciFi battle- tremendous figures and scope- One of my favourites of the day. 


Not yet released fantasy Mordiem-type buildings from 4-Ground. They will be pre-painted but will need roof tiles adding (also pre-painted). 4-Ground will be making ruined ones too. Pulp Citizen wants these for out Freebooter's Fate games. 


A cute board for Skirmish Sangin made from carpet tiles and mats. The Guys form Skirmish Sangin came over from New Zealand didn't want to have to ship a board over- so they made this from materials bought from B&Q when they got to the UK...Very cleaver.

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